Skip to content ↓

Computing

At St Elizabeth's we embrace digital technology and we recognise the excitement and benefits that digital technology can bring to all aspects of school life and learning. 

Our Computing Curriculum equips our pupils with the necessary skills to thrive as responsible digital citizens.  We want our children to be confident, competent and enthusiastic in using a range of technologies.  We believe that children learn best when they can see a purpose for their learning.  In our Computing lessons, children are given the opportunity to solve problems and develop computational thinking within real life contexts that are both fun and relevant.

Computing is taught as a discrete subject in each year group using a range of technologies in the classroom.  We have three class sets of Google Chromebooks which allow children to access individual devices for computing learning.  We also use Chromebooks and iPads in other curriculum areas to enhance learning and develop digital literacy.  Our pupils experience a wide range of programmes and apps and by the end of KS2 are proficient in using amongst others: Scratch and Python for coding, html for creating webpages and film and editing programmes.

 Our Computing Curriculum is based on developing the six elements of computing:

  • Digital Literacy;
  • Computers and Hardware;
  • Cross-curricular Application;
  • Computational Thinking;
  • Coding;
  • Online Safety.

Online safety is an integral part of the curriculum for each year group and children learn age appropriate skills that build on previous learning each year.

For children with a particular interest in Computing there are after school computing clubs for KS1 and KS2.

Click here for more information on the Computing National Curriculum

  1. Year 1 Computing Knowledge Organiser: Improving Mouse Skills - Autumn Term
    pdf
  2. Year 2 Computing Knowledge Organiser: What is a computer? - Autumn Term
    pdf
  3. Year 2 Computing Knowledge Organiser: Word processing - Autumn Term
    pdf
  4. Year 3 Computing Knowledge Organiser: Networks and the Internet - Autumn Term
    pdf
  5. Year 3 Computing Knowledge Organiser: Scratch - Autumn Term
    pdf
  6. Year 4 Computing Knowledge Organiser: Collaborative learning - Autumn Term
    pdf
  7. Year 4 Computing Knowledge Organiser: Further coding with Scratch - Autumn Term
    pdf
  8. Year 5 Computing Knowledge Organiser: Microbit - Autumn Term
    pdf
  9. Year 5 Computing Knowledge Organiser: Search engines - Autumn Term
    pdf
  10. Year 6 Computing Knowledge Organiser: Bletchley Park - Autumn Term
    pdf
  11. Year 6 Computing Knowledge Organiser: History of computers - Autumn Term
    pdf
  12. Year 1 Computing Knowledge Organiser: Bee-Bot - Spring Term
    pdf
  13. Year 1 Computing Knowledge Organiser: Digital imagery - Spring Term
    pdf
  14. Year 2 Computing Knowledge Organiser: Scratch JR - Spring Term
    pdf
  15. Year 2 Computing Knowledge Organiser: Word processing - Spring Term
    pdf
  16. Year 2 Computing Knowledge Organiser: Algorithms and debugging - Spring Term
    pdf
  17. Year 3 Computing Knowledge Organiser: Emailing - Spring Term
    pdf
  18. Year 3 Computing Knowledge Organiser: Journey inside a computer - Spring Term
    pdf
  19. Year 4 Computing Knowledge Organiser: HTML - Spring Term
    pdf
  20. Year 4 Computing Knowledge Organiser: Website design - Spring Term
    pdf
  21. Year 5 Computing Knowledge Organiser: Mars Rover 1 - Spring Term
    pdf
  22. Year 5 Computing Knowledge Organiser: Mars Rover 2 - Spring Term
    pdf
  23. Year 6 Computing Knowledge Organiser: Big Data 1 - Spring Term
    pdf
  24. Year 6 Computing Knowledge Organiser: Intro to Python - Spring Term
    pdf